Lucremachine Press Kit

An oddly satisfying incremental roguelike: flip coins to earn money, invest it all back into skills, upgrades, coins, and more as your fortune snowballs into the trillions! Hoard relics from encounters, get rich by midnight to get game-breaking boons, and whatever you do... do NOT anger Gregory.

You can use everything in this press kit free of charge, including for commercial purposes. You don't need to ask first. License

Developer
Hyperhedonic
Release
November 19, 2026, Early Access
Platforms
Windows
Languages
27
Download the press kit

lucremachine-presskit.zip
169.5 MB · Updated November 1, 2026

Screenshots

lucremachine-screenshots.zip · 4.2 MB

Download all screenshots
Board
Board1920 × 1080 · WebP · 390 kB
Ante
Ante1920 × 1080 · WebP · 495 kB
Frenzy
Frenzy1920 × 1080 · WebP · 916 kB
Trader
Trader1920 × 1080 · WebP · 325 kB
Trek
Trek1920 × 1080 · WebP · 306 kB
Abyss
Abyss1920 × 1080 · WebP · 318 kB
Board early
Board early1920 × 1080 · WebP · 183 kB
Boon choice
Boon choice1920 × 1080 · WebP · 347 kB
Skill tree
Skill tree1920 × 1080 · WebP · 206 kB
Codex
Codex1920 × 1080 · WebP · 216 kB
Board late
Board late1920 × 1080 · WebP · 541 kB

Trailer

Traileryoutube.com/watch?v=LFbRA2IhFZk Watch on YouTubeDownload

Clips

Get Rich by Midnight or DIE!MP4 · 12.6 MB
A Run for Your MoneyMP4 · 9.5 MB
Pick Your CheatMP4 · 11.9 MB
Questionable VendorsMP4 · 6.3 MB

Art

lucremachine-art.zip · 16.1 MB

Download all art

Backgrounds

5

lucremachine-art-backgrounds.zip · 3.1 MB

Download
App background dream
App background dream3840 × 2160 · WebP · 78 kB
App background gold dream
App background gold dream3840 × 2160 · WebP · 2.5 MB
App background night icon rain
App background night icon rain4096 × 2304 · WebP · 485 kB
App background night
App background night3840 × 2160 · WebP · 48 kB
App background stars
App background stars3840 × 2160 · WebP · 26 kB

Game objects

4

lucremachine-art-game-objects.zip · 51 kB

Download
Frend clicking
Frend clicking384 × 384 · WebP · 10 kB
Frend pointing
Frend pointing384 × 384 · WebP · 10 kB
Heart alive
Heart alive384 × 384 · WebP · 17 kB
Heart dead
Heart dead384 × 384 · WebP · 14 kB

Gregory

2

lucremachine-art-gregory.zip · 54 kB

Download
Chin frame glove hand swagger
Chin frame glove hand swagger384 × 384 · WebP · 27 kB
Chin frame glove hand
Chin frame glove hand384 × 384 · WebP · 26 kB

Icons

340

lucremachine-art-icons.zip · 12.9 MB

Download
Icons

Fonts

lucremachine-fonts.zip · 522 kB

Download all fonts
Atkinson hyperlegible next bold
Atkinson hyperlegible next boldTrueType · 48 kB
Atkinson hyperlegible next semi bold
Atkinson hyperlegible next semi boldTrueType · 48 kB
Lucreplate bold
Lucreplate boldTrueType · 28 kB
Sour gummy black
Sour gummy blackTrueType · 58 kB
Sour gummy bold
Sour gummy boldTrueType · 58 kB
Sour gummy extra bold
Sour gummy extra boldTrueType · 58 kB
Sour gummy semi bold
Sour gummy semi boldTrueType · 58 kB
Tagesschrift regular
Tagesschrift regularTrueType · 146 kB
  • atkinson-hyperlegible-next-ofl.txt
  • lucreplate-ofl.txt
  • sour-gummy-ofl.txt
  • tagesschrift-ofl.txt

Capsules

lucremachine-capsules.zip · 2.1 MB

Download all capsules
Header capsule
Header capsule920 × 430 · WebP · 85 kB
Small capsule
Small capsule462 × 174 · WebP · 24 kB
Main capsule
Main capsule1232 × 706 · WebP · 155 kB
Vertical capsule
Vertical capsule748 × 896 · WebP · 116 kB
Library capsule
Library capsule600 × 900 · WebP · 110 kB
Library header
Library header920 × 430 · WebP · 85 kB
Library hero
Library hero3840 × 1240 · WebP · 528 kB
Page background
Page background1438 × 810 · WebP · 194 kB
Key art
Key art2760 × 1290 · WebP · 459 kB
Trailer thumbnail
Trailer thumbnail1920 × 1080 · WebP · 305 kB

Infographics

What's in it
What's in it2340 × 1448 · WebP · 313 kB
Early Access roadmap
Early Access roadmap2340 × 2821 · WebP · 412 kB
Early Access roadmap for Discord
Early Access roadmap for Discord2340 × 2821 · WebP · 374 kB

Steam widget

Paste this code into your article to show the game's Steam widget. Readers can wishlist the game straight from it.

<iframe src="https://store.steampowered.com/widget/5418970/" frameborder="0" width="100%" height="190"></iframe>

It looks like this:

License

You can use everything in this press kit free of charge, including for commercial purposes. You don't need to ask first.

You can

  • Use all assets from the press kit for articles, reviews, videos, streams, thumbnails, and any other coverage of the game. Edit them however you like.

You can't

  • Sell the files or print them on merch.
  • Make your video or article look like it comes from Hyperhedonic.

Credit is optional, but a link to the Steam page helps a lot.

FAQ

Coverage

Can I monetize videos and streams of the game?

Yes, on YouTube, Twitch, or anywhere else. You don't need to ask us.

Will the music get my video claimed?

No, not even a monetized one. We checked every track for YouTube and Twitch. If you ever get a claim anyway, please email us at .

Do I have to credit you?

No. A link to the Steam page helps a lot, though.

How do I get a key?

Email .

Is there an embargo?

No.

Release

Who is making it?

A solo developer who wishes to remain anonymous.

When does it come out?

Demo: November 4, 2026. Early Access: November 19, 2026. Both on Steam.

Is there a demo?

Yes. It comes out on Steam on November 4, 2026.

Does it run on Steam Deck?

Not officially. Early Access is Windows only. We'll try to add proper Steam Deck support later.

Is it coming to Mac, Linux, or consoles?

Possibly in the future.

Does it need an internet connection?

No.

What languages is it in?

27. They're all listed in the factsheet.

The game

How long is a run?

About an hour.

Can I lose a run?

Yes, if you lose three hearts during a run.

Is it gambling?

No. There's no real money, no microtransactions, and no loot boxes.

Does it use AI-generated content?

Some art, audio, and text were AI-generated.

Is it an idle game?

No. You can make an automation build that flips coins for you, but you still have to watch and play.

Is there metaprogression?

Not yet. We plan to add metaprogression during Early Access.

Does it keep running when I tab out?

No. It pauses and mutes when the window loses focus or you open the Steam overlay.

Does it support controllers?

No. We'll add support for controllers during Early Access.

Can I quit in the middle of a run?

Yes. It saves every second, so you pick up right where you left off.

About the game

Get Rich by Midnight or DIE!

Lucremachine is an incremental roguelike where you flip coins until you're filthy rich. Invest it all back into coins, skills and upgrades, "hire" Frends to click coins for you, buy relics off strange visitors and grab overpowered boons on your way to the trillions! Just make sure to get rich by midnight... or Gregory will &$!%@#% you up.

A Run for Your Money

You start each run as a poor (YUCK! How could you?) fella with a single copper coin that flips for $0.10. Pick your playstyle - active, passive, cactus (we don't judge), or mixed - and build around it. If you manage to survive, the journey should take about an hour. What happens at the end? Make it past the last midnight and you'll see ;)

Pick Your Cheat

Every midnight you choose an overpowered boon that changes how the game works for the rest of the run. That is, if you've earned enough $$$, of course. Too poor? No problem - Gregory shall snack on one of your hearts instead. Lose all three hearts = DEATH.

Questionable Vendors

Collect XP from your coins and level up to choose your next encounter on the Trek™. Load up on bizarre relics at the Trader, procure unhinged plushies at the Stitcher and clone your coins at the Cloner. There's more on the road, but spoilers are lame.

What's in it

Is this gambling? No. There's no real money, no microtransactions and no loot boxes.

Factsheet

Developer
Hyperhedonic
Publisher
Hyperhedonic
Release
November 19, 2026, Early Access
Platforms
Windows
Store
Steam
Trailer
YouTube
Website
lucremachine.com
Press kit
lucremachine.com/presskit
Discord
discord.gg/FPpJP3kqCU
Genre
Incremental roguelike
Features
Single-player, Steam Cloud, Family Sharing
Languages
  • English
  • 简体中文
  • Русский
  • Español (España)
  • Português (BR)
  • Deutsch
  • 日本語
  • Français
  • Polski
  • 한국어
  • 繁體中文
  • Türkçe
  • ไทย
  • Español (Latam)
  • Українська
  • Italiano
  • Čeština
  • Magyar
  • Português (PT)
  • Tiếng Việt
  • Nederlands
  • Indonesia
  • Română
  • Ελληνικά
  • العربية
  • עברית
  • Filipino

Early Access FAQ

Why Early Access?

Lucremachine is fully playable and already has a decent amount of content, but we want to make it the best it can be together with its players. Throughout Early Access we'll keep expanding the game, and your feedback will directly shape its balance, its progression and what we add next. Nothing is final yet, so things might change a lot before 1.0.

How long will it last?

We plan to be in Early Access for up to six months. The exact timing will depend on player feedback, and we'll post regular updates along the way so you always know where things stand.

What comes with 1.0?

During Early Access, we plan to fix bugs, balance the game, make various improvements and add new features (including metaprogression). There'll be plenty of new content too: relics, boons, coin types, Trek encounters, cosmetics, and more build variety. Gregory, our resident Shoggoth, will get more lore and dialogue, and the best ideas players send us will make it into the game. Multiple endings may come too (no promises, though). Bug fixing and balancing will continue after 1.0, and if the game does well, content updates may follow.

What is in the game today?

Lucremachine is fully playable from the first copper coin to the final upgrade. It currently has 79 relics, 70 skills, 30 upgrades, 28 boons, 23 "coin" types and 113 achievements, plus one Fihman. New content will keep arriving in regular updates.

Will the price change?

Yes. We want to thank early supporters by offering the game at a lower price during Early Access. The price will go up at 1.0 to reflect the added content and polish, and we'll announce the change at least a month in advance.

How can I help shape it?

We read everything players send us, and the best ideas end up in the game. Found a relic that feels too strong, ran into a bug, or have an idea for something new? Tell us on our Discord, r/Lucremachine or the Steam discussions, and we'll look into it ASAP.

English