Lucremachine Press Kit
An oddly satisfying incremental roguelike: flip coins to earn money, invest it all back into skills, upgrades, coins, and more as your fortune snowballs into the trillions! Hoard relics from encounters, get rich by midnight to get game-breaking boons, and whatever you do... do NOT anger Gregory.
You can use everything in this press kit free of charge, including for commercial purposes. You don't need to ask first. License
- Developer
- Hyperhedonic
- Release
- November 19, 2026, Early Access
- Platforms
- Windows
- Languages
- 27
Screenshots
Trailer
Clips
Art
Backgrounds
5Icons
340
Fonts
Logo
Capsules
Infographics
Steam widget
License
You can use everything in this press kit free of charge, including for commercial purposes. You don't need to ask first.
You can
- Use all assets from the press kit for articles, reviews, videos, streams, thumbnails, and any other coverage of the game. Edit them however you like.
You can't
- Sell the files or print them on merch.
- Make your video or article look like it comes from Hyperhedonic.
Credit is optional, but a link to the Steam page helps a lot.
FAQ
Coverage
Can I monetize videos and streams of the game?
Yes, on YouTube, Twitch, or anywhere else. You don't need to ask us.
Will the music get my video claimed?
No, not even a monetized one. We checked every track for YouTube and Twitch. If you ever get a claim anyway, please email us at hi@lucremachine.com.
Do I have to credit you?
No. A link to the Steam page helps a lot, though.
How do I get a key?
Email hi@lucremachine.com.
Is there an embargo?
No.
Release
Who is making it?
A solo developer who wishes to remain anonymous.
When does it come out?
Demo: November 4, 2026. Early Access: November 19, 2026. Both on Steam.
Is there a demo?
Yes. It comes out on Steam on November 4, 2026.
Does it run on Steam Deck?
Not officially. Early Access is Windows only. We'll try to add proper Steam Deck support later.
Is it coming to Mac, Linux, or consoles?
Possibly in the future.
Does it need an internet connection?
No.
What languages is it in?
27. They're all listed in the factsheet.
The game
How long is a run?
About an hour.
Can I lose a run?
Yes, if you lose three hearts during a run.
Is it gambling?
No. There's no real money, no microtransactions, and no loot boxes.
Does it use AI-generated content?
Some art, audio, and text were AI-generated.
Is it an idle game?
No. You can make an automation build that flips coins for you, but you still have to watch and play.
Is there metaprogression?
Not yet. We plan to add metaprogression during Early Access.
Does it keep running when I tab out?
No. It pauses and mutes when the window loses focus or you open the Steam overlay.
Does it support controllers?
No. We'll add support for controllers during Early Access.
Can I quit in the middle of a run?
Yes. It saves every second, so you pick up right where you left off.
About the game
Lucremachine is an incremental roguelike where you flip coins until you're filthy rich. Invest it all back into coins, skills and upgrades, "hire" Frends to click coins for you, buy relics off strange visitors and grab overpowered boons on your way to the trillions! Just make sure to get rich by midnight... or Gregory will &$!%@#% you up.
You start each run as a poor (YUCK! How could you?) fella with a single copper coin that flips for $0.10. Pick your playstyle - active, passive, cactus (we don't judge), or mixed - and build around it. If you manage to survive, the journey should take about an hour. What happens at the end? Make it past the last midnight and you'll see ;)
Every midnight you choose an overpowered boon that changes how the game works for the rest of the run. That is, if you've earned enough $$$, of course. Too poor? No problem - Gregory shall snack on one of your hearts instead. Lose all three hearts = DEATH.
Collect XP from your coins and level up to choose your next encounter on the Trek™. Load up on bizarre relics at the Trader, procure unhinged plushies at the Stitcher and clone your coins at the Cloner. There's more on the road, but spoilers are lame.
Is this gambling? No. There's no real money, no microtransactions and no loot boxes.
Factsheet
- Developer
- Hyperhedonic
- Publisher
- Hyperhedonic
- Release
- November 19, 2026, Early Access
- Platforms
- Windows
- Store
- Steam
- Trailer
- YouTube
- Website
- lucremachine.com
- Press kit
- lucremachine.com/presskit
- Discord
- discord.gg/FPpJP3kqCU
- Genre
- Incremental roguelike
- Features
- Single-player, Steam Cloud, Family Sharing
- Languages
English
简体中文
Русский
Español (España)
Português (BR)
Deutsch
日本語
Français
Polski
한국어
繁體中文
Türkçe
ไทย
Español (Latam)
Українська
Italiano
Čeština
Magyar
Português (PT)
Tiếng Việt
Nederlands
Indonesia
Română
Ελληνικά
العربية
עברית
Filipino
Early Access FAQ
Why Early Access?
Lucremachine is fully playable and already has a decent amount of content, but we want to make it the best it can be together with its players. Throughout Early Access we'll keep expanding the game, and your feedback will directly shape its balance, its progression and what we add next. Nothing is final yet, so things might change a lot before 1.0.
How long will it last?
We plan to be in Early Access for up to six months. The exact timing will depend on player feedback, and we'll post regular updates along the way so you always know where things stand.
What comes with 1.0?
During Early Access, we plan to fix bugs, balance the game, make various improvements and add new features (including metaprogression). There'll be plenty of new content too: relics, boons, coin types, Trek encounters, cosmetics, and more build variety. Gregory, our resident Shoggoth, will get more lore and dialogue, and the best ideas players send us will make it into the game. Multiple endings may come too (no promises, though). Bug fixing and balancing will continue after 1.0, and if the game does well, content updates may follow.
What is in the game today?
Lucremachine is fully playable from the first copper coin to the final upgrade. It currently has 79 relics, 70 skills, 30 upgrades, 28 boons, 23 "coin" types and 113 achievements, plus one Fihman. New content will keep arriving in regular updates.
Will the price change?
Yes. We want to thank early supporters by offering the game at a lower price during Early Access. The price will go up at 1.0 to reflect the added content and polish, and we'll announce the change at least a month in advance.
How can I help shape it?
We read everything players send us, and the best ideas end up in the game. Found a relic that feels too strong, ran into a bug, or have an idea for something new? Tell us on our Discord, r/Lucremachine or the Steam discussions, and we'll look into it ASAP.


















































